Slender: The Arrival, the successor to Slender: The Eight Pages that we did the writing for, is now available for preorder! A kind-of pay what you want model has been adopted, using 6 tiers, with the base price for it being just 5 of your dollars. See all the other options here.
Preordering also gets you beta access to one of the "levels" in the game! It's the one that sticks the closest to The Eight Pages in terms of objectives, so it should feel pretty familiar to those of you that have played S:TEP already. A good bit of the story stuff has been stripped out to avoid spoilers, but it's still a fun area to explore while constantly looking over your shoulder. Keep an eye out for the canoeing rules because I TOTALLY WROTE THAT.
The release date has also been.....uh, released. March 26th will be when you and the full version can venture out into the night together and tell each other spooky ghost stories. That's right around the corner, depending on your perspective.
Anyway, big ole' thanks to all of you that decide to preorder for supporting Blue Isle and Parsec, and by extension, us!
More Marble Hornets on the way.
Sunday, February 10, 2013
Wednesday, January 30, 2013
Ghost Wrench
At long last, I'm glad to say that Entry #66 is finally done. I think that it had close to, if not the most rewrites of any entry to date. We felt that the scene at the beginning was important enough to take the time to write it as carefully as possible. We'd write it, then do the scene together, each time usually finding something that didn't flow as well as it did on paper and change it. We even went to try and shoot it on three separate occasions, but kept having to cut it short for various reasons. It was a long process, but hopefully one that people feel was worth the wait!
By comparison, the "stalking" scene was a breeze to shoot, and lots of fun. It was done a good couple of weeks before the beginning scene was, which cleared up plenty of time to focus entirely on it. Shooting that was one of the few times we've gone out there and not run into other people. That's probably for the best, as it probably wouldn't look too great to suddenly see two dudes stalking someone through an abandoned building while brandishing a unnecessarily large wrench. The fact that it was like 8am on a weekday probably had something to do with that.
As far as the next entry goes, we're in the process of finalizing details for it. We have one or two things already shot, but the more involved stuff is yet to come. I'll probably spend the rest of this week getting all the writing locked in. Going to try and shoot a little more while I do that to keep things moving if scheduling will allow it. Either way, I definitely don't anticipate a wait as long as the last one for it, which is a welcome change.
Also, we're hankering to do another livestream sometime soon. If you have any suggestions, let me know! I was thinking of Surgery Simulator 2013, given our extensive experience with such things.
By comparison, the "stalking" scene was a breeze to shoot, and lots of fun. It was done a good couple of weeks before the beginning scene was, which cleared up plenty of time to focus entirely on it. Shooting that was one of the few times we've gone out there and not run into other people. That's probably for the best, as it probably wouldn't look too great to suddenly see two dudes stalking someone through an abandoned building while brandishing a unnecessarily large wrench. The fact that it was like 8am on a weekday probably had something to do with that.
As far as the next entry goes, we're in the process of finalizing details for it. We have one or two things already shot, but the more involved stuff is yet to come. I'll probably spend the rest of this week getting all the writing locked in. Going to try and shoot a little more while I do that to keep things moving if scheduling will allow it. Either way, I definitely don't anticipate a wait as long as the last one for it, which is a welcome change.
Also, we're hankering to do another livestream sometime soon. If you have any suggestions, let me know! I was thinking of Surgery Simulator 2013, given our extensive experience with such things.
Sunday, December 23, 2012
Too quiet
No doubt a lot of you have noticed a little too much radio silence over on the MH channel lately. Trust me when I say that we're working on new stuff, and that it'll be ready relatively soon! Marble Hornets isn't over, I promise! We've got a ways to go yet!
Doing the writing for Slender: The Arrival ended up taking a bit more time than I originally estimated it would. Lots of idea bouncing between us and the developers, which is great. Having more fresh perspectives does wonders for getting the right ideas right, and getting rid of ideas that are actually kind of stupid. They were cool enough to continuously send us up to date alphas to play though and build things around. It's probably an unconventional way to do things like this, but hey, whatever works. I'm pretty confident in the writing now, and just submitted what is hopefully the final version of the script a few days ago. There's still a few things here and there that need some tweaking, but by and large, our work with the game is finishing up. It was a fantastic experience that I would gladly do again. Hope you sweetie pies enjoy it.
(Wanna see a trailer? There's one right over here fresh out of the oven)
Now that that's wrapping up (I guess that's a Christmas joke), it's time to get back to focusing full time on the next MH entry. It was nice to kind of step away from it for a bit to work on something different, and something that I personally needed. Writing for Slender helped with the slight burn out I had been feeling since finishing all the crazy intensive work on Entry #65. The trade off, of course, being that it's caused a longer wait than any of us were expecting on new MH content. So for that aspect, I apologize. BUT, we're back in the saddle, and are planning shoots as soon as we're all back from our Christmas family fun time, so sit tight for just a little longer!
Doing the writing for Slender: The Arrival ended up taking a bit more time than I originally estimated it would. Lots of idea bouncing between us and the developers, which is great. Having more fresh perspectives does wonders for getting the right ideas right, and getting rid of ideas that are actually kind of stupid. They were cool enough to continuously send us up to date alphas to play though and build things around. It's probably an unconventional way to do things like this, but hey, whatever works. I'm pretty confident in the writing now, and just submitted what is hopefully the final version of the script a few days ago. There's still a few things here and there that need some tweaking, but by and large, our work with the game is finishing up. It was a fantastic experience that I would gladly do again. Hope you sweetie pies enjoy it.
(Wanna see a trailer? There's one right over here fresh out of the oven)
Now that that's wrapping up (I guess that's a Christmas joke), it's time to get back to focusing full time on the next MH entry. It was nice to kind of step away from it for a bit to work on something different, and something that I personally needed. Writing for Slender helped with the slight burn out I had been feeling since finishing all the crazy intensive work on Entry #65. The trade off, of course, being that it's caused a longer wait than any of us were expecting on new MH content. So for that aspect, I apologize. BUT, we're back in the saddle, and are planning shoots as soon as we're all back from our Christmas family fun time, so sit tight for just a little longer!
Tuesday, December 4, 2012
And one other thing
It's official now. Me, Joseph, and Tim are all on board to do the writing for the upcoming game Slender: The Arrival, which is the remake/sequel to the super neato, massively popular Slender: The Eight Pages that was released by our pal Mark Hadley a while back.
The Arrival is being jointly developed by Mark and Blue Isle Studios, and we're totally amped to be involved now too. You can read the official press release from Blue Isle Studios here.
As usual with these announcement type things, I'll go ahead and answer some questions I've gotten about it so far:
Q: Does this mean Marble Hornets will go on hold while you do this?
A: Nope. Marble Hornets will still be going on. Whenever we're not doing that though, our attention will be completely on The Arrival. It's pretty good timing for me, because it gives me something to focus on while I wait for Joseph and Tim to finish up their classes for the semester!
Q: Will The Arrival tie into the Marble Hornets storyline at all?
A: As awesome as it would be to have a Marble Hornets game, The Arrival will be separate from the MH storyline.
Q: What do you know about the game? Tell meeeee.
A: I'm not at liberty to say anything about the game that isn't already known. Rest assured though, it's going to be a good deal deeper than what you experienced with The Eight Pages.
Q: What's the release date?
A: Early 2013 is as concrete as it gets at the moment. Keep an eye on the official website, as well as Blue Isle Studio's twitter and Mark Hadley's twitter for updates. I'll be doing my best to pass everything along to all of you as well.
If you dudes have any more questions, let me know in the comments down below! I'll be sure to answer whatever you have as best as I can.
Hope all of you are as excited for this thing as we are. We're definitely feeling the pressure to get the writing aspect right to help the game be as immersive and spooky as possible. The developers are also working hard to make sure you'll be looking over your shoulder and getting all jittery the entire time you're playing, and from what I've seen and heard so far about it, they're doing an excellent job.
The Arrival is being jointly developed by Mark and Blue Isle Studios, and we're totally amped to be involved now too. You can read the official press release from Blue Isle Studios here.
As usual with these announcement type things, I'll go ahead and answer some questions I've gotten about it so far:
Q: Does this mean Marble Hornets will go on hold while you do this?
A: Nope. Marble Hornets will still be going on. Whenever we're not doing that though, our attention will be completely on The Arrival. It's pretty good timing for me, because it gives me something to focus on while I wait for Joseph and Tim to finish up their classes for the semester!
Q: Will The Arrival tie into the Marble Hornets storyline at all?
A: As awesome as it would be to have a Marble Hornets game, The Arrival will be separate from the MH storyline.
Q: What do you know about the game? Tell meeeee.
A: I'm not at liberty to say anything about the game that isn't already known. Rest assured though, it's going to be a good deal deeper than what you experienced with The Eight Pages.
Q: What's the release date?
A: Early 2013 is as concrete as it gets at the moment. Keep an eye on the official website, as well as Blue Isle Studio's twitter and Mark Hadley's twitter for updates. I'll be doing my best to pass everything along to all of you as well.
If you dudes have any more questions, let me know in the comments down below! I'll be sure to answer whatever you have as best as I can.
Hope all of you are as excited for this thing as we are. We're definitely feeling the pressure to get the writing aspect right to help the game be as immersive and spooky as possible. The developers are also working hard to make sure you'll be looking over your shoulder and getting all jittery the entire time you're playing, and from what I've seen and heard so far about it, they're doing an excellent job.
Monday, December 3, 2012
A few things
So Entry #65 was lots of fun to shoot, despite how long it took to actually get it all shot. It was basically the time for us to think up all kinds of weird things to try and get with our chestcam during the "nightmare" portion in the beginning of the entry. While we were brainstorming stuff to shoot, nothing was really off limits. There were a ton of shots listed that were completely crazy to try, most of which we actually went out and got. Unfortunately, we couldn't use all of them, for the sake of keeping the entry at a slightly more reasonable length. I don't want some of the cooler stuff to go to waste, so I'm thinking I may include an "extended cut" version of it on a magical disc that can be read by lasers that may or may not be happening once season 3 is finished up.
Progress on Entry #66 is going slowly but surely. It's going to be another fairly involved shoot, similar to 65, but I'm hoping we can get it done faster this time. It's nearly finals week for both Tim and Joseph at school, so we're having to work around all of that. I'd prefer MH to not cause them to flunk out of school or something.
Speaking of which, I spent a good bit of last week helping out with Tim's final project for his film class. I don't want to talk too much about it since it's not mine to talk about, but here's something from it that you've probably already seen:
It was so strange only being in front of the camera for a change, and not having to worry about editing and setting up shots. It was almost relaxing. Tim and his team were really really good and getting stuff done, and I'm glad they wanted my stupid face to be in it. I've been told the finished product will be going up on Youtube, so keep an eye out for that, dudes. Tim will no doubt keep all of you updated.
That's all I got for now. Well, there is one more thing, but I'll fill all of you in on it tomorrow. WHAT COULD IT BEEEEEE.
Progress on Entry #66 is going slowly but surely. It's going to be another fairly involved shoot, similar to 65, but I'm hoping we can get it done faster this time. It's nearly finals week for both Tim and Joseph at school, so we're having to work around all of that. I'd prefer MH to not cause them to flunk out of school or something.
Speaking of which, I spent a good bit of last week helping out with Tim's final project for his film class. I don't want to talk too much about it since it's not mine to talk about, but here's something from it that you've probably already seen:
It was so strange only being in front of the camera for a change, and not having to worry about editing and setting up shots. It was almost relaxing. Tim and his team were really really good and getting stuff done, and I'm glad they wanted my stupid face to be in it. I've been told the finished product will be going up on Youtube, so keep an eye out for that, dudes. Tim will no doubt keep all of you updated.
That's all I got for now. Well, there is one more thing, but I'll fill all of you in on it tomorrow. WHAT COULD IT BEEEEEE.
Tuesday, October 30, 2012
Post GMX V.2
This year's GMX somehow managed to be even more crazy and amazing than last year's! That's not to say last year wasn't absolutely awesome, because it totally was. We were just much more prepared this time and were able to see even more new faces along with the wonderful returning ones from last year! You're all so great and I couldn't ask for a better group of people.
My highlights of the show:
-The charity auction this year blew me away. Huge thanks to Devin for buying our mask for $175!!! Also huge thanks to everyone who pitched in money to buy us at the slave auction for $200!!! I'm so glad we were able to raise so much money for Out of the Darkness. All of us and GMX personally thank you. You're all perfect.
-Celebrity D&D with the three of us and Veronica Belmont, along with Jamie Chambers and Robert J. Schwalb! Honestly, I was really afraid this would end up not reaching its potential due to only being allotted an hour's time. But Robert Schwalb, who was our DM, was such a damn pro that we were up and running in a minute or two. He was also great about going along with all of our reckless and stupid ideas. Well, mainly Joseph's reckless and stupid ideas. It ended up being a ton of fun, and considering it was mine, Joseph, and Tim's 2nd game ever of D&D, it'll be difficult to top.
-The MH Q&A panel had a great turnout! I just wish we had more time to answer all of your questions. I hope the ones we were able to get to were given satisfying answers. Brian said he felt like a princess.
-Lots of people also seemed to like our sleepy season 2 live commentary pajama party. All of us were dead tired since all of our other panels were Saturday as well, but it was a lot of fun to just hang out with all of you for a while as we made sleep deprived jokes. We're also glad we were able to show you that extra special surprise at the end of the commentary too. Thanks for sticking around, everyone!
-Chatted with Ellen Mclain again at her table and she totally remembered us! She's seriously one of the the sweetest people I've ever met, and it was an honor to see and talk with her again. We were sad that her panel was at the same time as our Q&A panel because we wanted to go so bad.
-Rob Paulsen talked with Tim and I up in the green room Friday night. He's a really supportive guy and gave Tim some great encouragement about voice acting.
-Card Against Humanity in the green room with Ben Paddon was hilarious. We ate dinner with him and lots of other people Saturday night as well. I'm pretty sure he has limitless energy.
Tons of more great stuff happened throughout the weekend but my brain is kind of still whirling around trying to make sense of it all. Regardless, I want to thank each and every one of you who came out to GMX this year. It's a perfectly sized con run by really passionate folks that aren't in it for the money, and that's something that's unfortunately rare. So big gigantic huge awesome thanks to all of you.
Oh yeah, and new MH entries coming soon.
My highlights of the show:
-The charity auction this year blew me away. Huge thanks to Devin for buying our mask for $175!!! Also huge thanks to everyone who pitched in money to buy us at the slave auction for $200!!! I'm so glad we were able to raise so much money for Out of the Darkness. All of us and GMX personally thank you. You're all perfect.
-Celebrity D&D with the three of us and Veronica Belmont, along with Jamie Chambers and Robert J. Schwalb! Honestly, I was really afraid this would end up not reaching its potential due to only being allotted an hour's time. But Robert Schwalb, who was our DM, was such a damn pro that we were up and running in a minute or two. He was also great about going along with all of our reckless and stupid ideas. Well, mainly Joseph's reckless and stupid ideas. It ended up being a ton of fun, and considering it was mine, Joseph, and Tim's 2nd game ever of D&D, it'll be difficult to top.
-The MH Q&A panel had a great turnout! I just wish we had more time to answer all of your questions. I hope the ones we were able to get to were given satisfying answers. Brian said he felt like a princess.
-Lots of people also seemed to like our sleepy season 2 live commentary pajama party. All of us were dead tired since all of our other panels were Saturday as well, but it was a lot of fun to just hang out with all of you for a while as we made sleep deprived jokes. We're also glad we were able to show you that extra special surprise at the end of the commentary too. Thanks for sticking around, everyone!
-Chatted with Ellen Mclain again at her table and she totally remembered us! She's seriously one of the the sweetest people I've ever met, and it was an honor to see and talk with her again. We were sad that her panel was at the same time as our Q&A panel because we wanted to go so bad.
-Rob Paulsen talked with Tim and I up in the green room Friday night. He's a really supportive guy and gave Tim some great encouragement about voice acting.
-Card Against Humanity in the green room with Ben Paddon was hilarious. We ate dinner with him and lots of other people Saturday night as well. I'm pretty sure he has limitless energy.
Tons of more great stuff happened throughout the weekend but my brain is kind of still whirling around trying to make sense of it all. Regardless, I want to thank each and every one of you who came out to GMX this year. It's a perfectly sized con run by really passionate folks that aren't in it for the money, and that's something that's unfortunately rare. So big gigantic huge awesome thanks to all of you.
Oh yeah, and new MH entries coming soon.
Thursday, October 25, 2012
Last second GMX update
Forgot to mention this in the previous GMX post, but we will also be participating in the Orion Slave Auction on Saturday from 10am to 1pm in the Palomino-Quarter Horse-Mustang room.
We will be auctioning off a one of a kind "Masky" mask, hand made by the same person that made the original used in Marble Hornets! It has been initialed on the inside by her, and can be signed by the rest of us at your request. Tim will also put it on his face and do a spooky dance if you're into that kind of thing.
We will also be auctioning off Breakfast/Lunch with all of us for Sunday morning/afternoon. And yeah, if you win we'll buy your food!
All of the money raised at the auction will go to Out of the Darkness walks, so please come out and bid on some stuff! If you don't want to stay for the entire three hour duration of the auction, there will be more specific times for each item/person that we'll know tomorrow. Keep an eye on my Twitter for the times the mask (and also us) will be up for auction, as well as other updates of questionable importance. Times will also be on display at our booth location.
Alright, I think that's everything. You dudes ready for this? See you there!
We will be auctioning off a one of a kind "Masky" mask, hand made by the same person that made the original used in Marble Hornets! It has been initialed on the inside by her, and can be signed by the rest of us at your request. Tim will also put it on his face and do a spooky dance if you're into that kind of thing.
We will also be auctioning off Breakfast/Lunch with all of us for Sunday morning/afternoon. And yeah, if you win we'll buy your food!
All of the money raised at the auction will go to Out of the Darkness walks, so please come out and bid on some stuff! If you don't want to stay for the entire three hour duration of the auction, there will be more specific times for each item/person that we'll know tomorrow. Keep an eye on my Twitter for the times the mask (and also us) will be up for auction, as well as other updates of questionable importance. Times will also be on display at our booth location.
Alright, I think that's everything. You dudes ready for this? See you there!
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