Sunday, December 23, 2012

Too quiet

No doubt a lot of you have noticed a little too much radio silence over on the MH channel lately. Trust me when I say that we're working on new stuff, and that it'll be ready relatively soon! Marble Hornets isn't over, I promise! We've got a ways to go yet!

Doing the writing for Slender: The Arrival ended up taking a bit more time than I originally estimated it would. Lots of idea bouncing between us and the developers, which is great. Having more fresh perspectives does wonders for getting the right ideas right, and getting rid of ideas that are actually kind of stupid. They were cool enough to continuously send us up to date alphas to play though and build things around. It's probably an unconventional way to do things like this, but hey, whatever works. I'm pretty confident in the writing now, and just submitted what is hopefully the final version of the script a few days ago. There's still a few things here and there that need some tweaking, but by and large, our work with the game is finishing up. It was a fantastic experience that I would gladly do again. Hope you sweetie pies enjoy it.
(Wanna see a trailer? There's one right over here fresh out of the oven)

Now that that's wrapping up (I guess that's a Christmas joke), it's time to get back to focusing full time on the next MH entry. It was nice to kind of step away from it for a bit to work on something different, and something that I personally needed. Writing for Slender helped with the slight burn out I had been feeling since finishing all the crazy intensive work on Entry #65. The trade off, of course, being that it's caused a longer wait than any of us were expecting on new MH content. So for that aspect, I apologize. BUT, we're back in the saddle, and are planning shoots as soon as we're all back from our Christmas family fun time, so sit tight for just a little longer!

Tuesday, December 4, 2012

And one other thing

It's official now. Me, Joseph, and Tim are all on board to do the writing for the upcoming game Slender: The Arrival, which is the remake/sequel to the super neato, massively popular Slender: The Eight Pages that was released by our pal Mark Hadley a while back.

The Arrival is being jointly developed by Mark and Blue Isle Studios, and we're totally amped to be involved now too. You can read the official press release from Blue Isle Studios here.

As usual with these announcement type things, I'll go ahead and answer some questions I've gotten about it so far:

Q: Does this mean Marble Hornets will go on hold while you do this?
A: Nope. Marble Hornets will still be going on. Whenever we're not doing that though, our attention will be completely on The Arrival. It's pretty good timing for me, because it gives me something to focus on while I wait for Joseph and Tim to finish up their classes for the semester!

Q: Will The Arrival tie into the Marble Hornets storyline at all?
A: As awesome as it would be to have a Marble Hornets game, The Arrival will be separate from the MH storyline.

Q: What do you know about the game? Tell meeeee.
A: I'm not at liberty to say anything about the game that isn't already known. Rest assured though, it's going to be a good deal deeper than what you experienced with The Eight Pages.

Q: What's the release date?
A: Early 2013 is as concrete as it gets at the moment. Keep an eye on the official website, as well as Blue Isle Studio's twitter and Mark Hadley's twitter for updates. I'll be doing my best to pass everything along to all of you as well.

If you dudes have any more questions, let me know in the comments down below! I'll be sure to answer whatever you have as best as I can.

Hope all of you are as excited for this thing as we are. We're definitely feeling the pressure to get the writing aspect right to help the game be as immersive and spooky as possible. The developers are also working hard to make sure you'll be looking over your shoulder and getting all jittery the entire time you're playing, and from what I've seen and heard so far about it, they're doing an excellent job.

Monday, December 3, 2012

A few things

So Entry #65 was lots of fun to shoot, despite how long it took to actually get it all shot. It was basically the time for us to think up all kinds of weird things to try and get with our chestcam during the "nightmare" portion in the beginning of the entry. While we were brainstorming stuff to shoot, nothing was really off limits. There were a ton of shots listed that were completely crazy to try, most of which we actually went out and got. Unfortunately, we couldn't use all of them, for the sake of keeping the entry at a slightly more reasonable length.  I don't want some of the cooler stuff to go to waste, so I'm thinking I may include an "extended cut" version of it on a magical disc that can be read by lasers that may or may not be happening once season 3 is finished up.

Progress on Entry #66 is going slowly but surely. It's going to be another fairly involved shoot, similar to 65, but I'm hoping we can get it done faster this time. It's nearly finals week for both Tim and Joseph at school, so we're having to work around all of that. I'd prefer MH to not cause them to flunk out of school or something.

Speaking of which, I spent a good bit of last week helping out with Tim's final project for his film class. I don't want to talk too much about it since it's not mine to talk about, but here's something from it that you've probably already seen:


It was so strange only being in front of the camera for a change, and not having to worry about editing and setting up shots. It was almost relaxing. Tim and his team were really really good and getting stuff done, and I'm glad they wanted my stupid face to be in it. I've been told the finished product will be going up on Youtube, so keep an eye out for that, dudes. Tim will no doubt keep all of you updated.

That's all I got for now. Well, there is one more thing, but I'll fill all of you in on it tomorrow. WHAT COULD IT BEEEEEE.